Description
TMN3706 ASSIGNMENT 5 2026
DUE 9 SEPTEMBER 2026
QUESTION 1
1.1 Explain what it means when we bring ICT and digital resources into the Social
Sciences classroom. Look at these specific areas:
1.1.1 Using gaming technology
Bringing gaming technology into the Social Sciences classroom has important effects
on teaching and learning. Games can help motivate learners to get involved with the
subject by giving them a path to develop their skills and rewarding them when they
reach different levels. They can earn points, badges, or other rewards (Segoe & Mays,
2017, p. 138). This works especially well for learners who grew up with technology
because it makes learning more interactive and fun.
Games allow learners to experience simulations and pretend situations that would be
impossible in a normal classroom. For example, learners can explore historical events












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